Adjustable Breasts
Required Assets
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Features
Blendshapes Including:
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Disclaimers & Use
Setup Guide
- Make sure you have a working avatar in a Unity file including: the up to date VRC SDK, Poiyomi 7.0 or later shader, and Dynamic Bones
- Open the Unity file you wish to import this breasts into.
- As soon as your desired Unity file is open then double click the included "Marona Creative Breasts.unitypackage" file. It will load briefly. (You can also drag and drop this file into Unity)
- Click import on the Unity window pop-up. Make sure you don't uncheck anything in that window.
- In the bottom "Project" window in Unity you will now find a folder named "Marona Creative Breasts" Navigate to that folder.
- In this folder you will see two prefabs of the breasts: "Breasts Realistic" and "Breasts Toony." Drag your desired prefab into the "Hierarchy" window on the left. The prefab should appear near the base of your avatar in the Scene and appear in blue lettering in the "Hiearchy".
- Open the armature of your Avatar and navigate through Body->Hips->Spine->Chest
- Drag the blue prefab for the breasts in the Hiearchy onto the Chest Armature in the "Hiearchy" . It should now appear below the two Shoulder Armatures.
- Click on the blue prefab in the "Hiearchy" and using either the "Move" tool in the Scene or the Transform tool on the "Inspector" move it to your desired positioning on your avatar.
- From here you can adjust with Blendshapes. To navigate to them click the arrow on the Prefab in your "Hierarchy" window on the left and then click on the "Breasts."
- On the right Window in your "Inspector" click the arrow on the "Skinned Mesh Renderer" and then the arrow on "Blendshapes" here you will find the sliders for your breasts. You will also find your shader here and can adjust the color if you just needed solidly coloured breasts.
- You're now ready if you're using the prefabs!
- From here you can make your own custom texture for the breasts! Make sure to save your Unity file! Then follow these instructions:
- Inside the Textures folder in you will find the mesh image. It is fairly easy to follow and paint any markings onto the base. Make sure you don't have the mesh on the final image and just use it as reference.
- Once you're happy with your texture open up your Unity file again.
- Drag your image .png into the "Project" Window at the bottom of Unity. (Put it in a folder that makes sense!)
- On the "Hierarchy" Window on the left click on the "Breasts" which should make a "Shader" appear on the right "Inspector"
- Click the arrow on the "Shader" and scroll down to the "Main" section in the "Shader" It should say "Color & Alpha" and then "Main Texture."
- From here you can drag your new texture from the "Project" Window into the little square next to the "Main Texture" under the "Shader" in the "Project" Window.
That's it! Congrats on your new busty model!! I wanted to make sure that people could have gender affirming bodies on any avatar. Take a photo and tag me in it when you are done, I'd love to see. :)